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03 / WGTakt

Shared chores. Changing schedules.

Household chores, availability, and scheduling, connected so that the next task reflects what has actually happened.

The delay between steps and the repeat of the chain
Actual task editor captured from the application development preview. The steps are empty demo inputs. This later screen separates a transition delay from the repeat interval of the sequence.

The project

Shared routines, built around real life.

A recurring reminder cannot tell the whole story of a shared home. People leave, come back, complete a chore early, or do the first step of a task that someone else needs to finish. WGTakt connects those events to the schedule.

This project spans mobile interactions and backend rules. Painting availability should feel immediate. A monthly task should use a calendar month. A linked task needs an event and a delay, not just another item in a list.

The journal shows how I use detailed development conversations, prototypes, implementation checks, and real use to work through those decisions. Household identities and private activity are left out of the public account.

01

Capture the useful context

Broad availability, time away, and quiet hours should take less effort than maintaining another personal calendar.

02

Let events drive the schedule

Completion, rescue, and linked tasks change what should happen next. Fixed and completion based schedules need different rules.

03

Design for a group

Joining a household, sharing future turns, and seeing the consequences of an edit all need to work beyond the single user happy path.

7 chapters / 21 May 2026 onwards

The build, chapter by chapter.

Browse by date
  1. 01
    Interaction design

    A week of availability, painted in a few gestures.

    The app had already filled in my schedule. Editing it was the hard part.

    Implemented
  2. 02
    Workflow engineering

    The dishwasher is a sequence, not a checkbox.

    Running it and emptying it are different jobs. The product needed to connect them.

    Implemented
  3. 03
    Design investigation

    Making the navigation smaller made the collision worse.

    The chat composer and the tab bar were competing for the same space.

    Review
  4. 04
    Backend logic

    Monthly should mean a month after it was last done.

    Changing a chore’s schedule exposed an old assignment that should no longer have existed.

    Implemented
  5. 05
    Scheduling systems

    Three people at home should not mean nine days of waiting.

    Adapting a chore’s rhythm needed a limit that people could understand.

    Implemented
  6. 06
    Mobile interaction

    Two dates. Two taps.

    A vacation range did not need separate From and Until interactions before the calendar could do its job.

    Implemented
  7. 07
    End to end product work

    Signing up one person did not test a shared home.

    I asked for a household of four, then three separate people joining it.

    Implemented

The working record

The product, up close.

Original captures, visible details,
and room to look closer.

Another part of the work

Experiments